We were surprised to find BlackBerry missing from the MWC this year. In a move not anticipated, BlackBerry was not preset “in” MWC, but they were present “at” MWC. Continue reading »

Intel’s revenue from Atom series of CPUs is going down, partly due to competition from AMD and partly from phones transforming into phablets, not to mention growing popularity of tablets.trans Intel demoes Dual Core Atom processors at the MWC 2013 Continue reading »

Ubuntu-Logo

Ubuntu, a flavor of Linux and undoubtedly one of the most loved OSes around the globe, is all set to make it’s debut on tablets. Canonical, the company behind Ubuntu trans Ubuntu for tablets unveiledtrans Ubuntu for tablets unveiled Continue reading »

While the speculations and the leaked inside news suggested the Blackberry Z10 launch in India on 25 February, we can now be sure since Blackberry’s officially announcement. The company confirmed it through an official invitation; with a twist, for all the members of the press. Continue reading »

blackbery

Count.ly – the real-time in-app analytics platform that shows information by using eye-catching visual elements is now available for developers on the BB10 Platform. The platform is free and  can be deployed on the developers’ servers to track several metrics real time.

Continue reading »

blackbery 237x300 Blackberry Z10 sales creates history for the companyBlackberry’s not much known phones creates waves and records an all-time high sale.

Any guesses which phone are we talking about?
Continue reading »

blackbery

BlackBerry has partnered with the leading anti malware solution provider Trend Micro to protect its users from malware and boost in-app security.

Continue reading »

Dear Readers,
with the BB Jam Europe Keynote starting shortly, we wanted to start off our coverage by giving an overview of what is said at the keynote. Please update this frequently by pressing F5. Pictures will come in a gallery later! Continue reading »

AppsOnTV

When it comes to developing applications for Smart TV’s, Samsung is the place to be – they lead the market single-handedly, and work permanently on improving their developer offering. Just days after releasing version 4.0 of their SDK, they have now released a first update for it. Continue reading »

AppWorld

When it comes to successfully selling software in any app store, optimizing your applications description is paramount to effectively picking up sales. Research in Motion has now done a few changes which could affect most developers – read on to learn more. Continue reading »

The folks at ComScore compile a lot of highly interesting data on the mobile market – the latest report released looks at the top-10 most-used applications on US smartphones. Continue reading »

Dear Readers,
we are deeply sorry for the huge delay in updating the Content Network – our head editor Jatinder Singh has fallen deeply ill, and was in hospital for a few months. However, he has now recovered – and we are planning to relaunch the sites for real.

From now on, we will once again provide you with industry coverage in a timely fashion. Due to this, we have performed some structural maintenance operations and have also implemented some changes to content policy.

In addition to coverage of events like BlackBerry Jam Amsterdam and the Mobile World Congress, the following improvements have been carried out network-wide:

Improved layout
Our original layout dates back to the initial launch in 2004, and has only seen slight enhancements (and one colour change) ever since. Given that the pace of the IT world has accelerated since that time, we have now decided to make a small change again.

From now on, our homepage will list stories in a more compact fashion. Interesting content can be read by clicking the “Continue Reading” link – this saves traffic and time.

More staff
A total of three people are now dedicated to supplying you with content. This means that we are less susceptible to loss of staff – and should have new stuff for you every day like in the old days.

Discontinuation of legacy sites
In order to make the operation of the network more sustainable, we have had to reduce the number of sites. Due to dwindling market interest, some of our venues have been shuttered – information relevant to these platforms will, from now on, be featured on the remaining sites as part of the “industry-wide coverage”.

With that, we hope for your continued loyalty and remain

With cordial regards
Tam Hanna/Jatinder Singh/Annette Bosbach
-editorial team

NFC technology is starting to be widely deployed – except for the iPhone, it is available on all other handset platforms. Sadly, so far, it was difficult to find something to test your NFC handset on – it is much like the problem of storing an impressive Galaxy Note II in a Galaxy Note II case where no one can see it.

In the inner city of Milan, a trial has now been set up by a local carrier. It allows users to use their handsets to perform the following actions:

  • Use vouchers
  • Pay for food
  • Find out about sightseeing spots

Find out more via the URL below – videos from the 3GSM can sadly not be embedded:
http://www.mobileworldlive.com/videos/feature-nfc-tour-of-milan/25883

In today’s mobile industry, a variety of monetization methods compete – when creating an application, deciding on the correct revenue generator can make or break the bank.

The analysis house Flurry has now provided us with the following graph – it shows which applications commandeer a high degree of loyalty:
 On app types, user loyalty and monetization

Of course, this also has an impact on the choice monetization methods:

On average, Quadrants I and IV (the right-hand side) are better suited to subscription and advertising-supported models. The main reason is that these apps have perceived enduring value by consumers over a long period of time, and therefore more successfully retain their user bases. For ad-supported apps, high repeat usage translates into more ad impressions served. Categories on the left-hand side, Quadrants II and III, are better suited for one-time download fees. Additionally, quadrants II and IV (top left and bottom right) are likely best for in-app purchase models. For Quadrant II, the intense usage means that consumers find very high value during a short window. This creates the opportunity to offer new content or functionality during “binge” usage. Adroit social game makers are masters at driving in-app purchases during a consumer’s greatest moment of engagement. For Quadrant IV, because the user will return again and again, there also exists the possibility to find new ways of increasing value, which includes offering add-on functionality or content for a fee.

Hit the link above to find out more…

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